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217
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SI3D
2005
ACM
16 years 1 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
191
Voted
GRAPHITE
2004
ACM
16 years 26 days ago
Smooth constraints for spline variational modeling
This article introduces a new class of constraints for spline variational modeling, which allows more flexible user specification, as a constrained point can ”slide” along a...
Julien Lenoir, Laurent Grisoni, Philippe Meseure, ...
CIA
2004
Springer
16 years 25 days ago
Reasoning About Communication - A Practical Approach Based on Empirical Semantics
Given a specification of communication rules in a multiagent system (in the form of protocols, ACL semantics, etc.), the question of how to design appropriate agents that can oper...
Felix A. Fischer, Michael Rovatsos
200
Voted
ECAL
2003
Springer
16 years 19 days ago
Pattern Recognition in a Bucket
This paper demonstrates that the waves produced on the surface of water can be used as the medium for a “Liquid State Machine” that pre-processes inputs so allowing a simple pe...
Chrisantha Fernando, Sampsa Sojakka
212
Voted
VR
2002
IEEE
152views Virtual Reality» more  VR 2002»
16 years 10 days ago
ArtNova: Touch-Enabled 3D Model Design
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
Mark Foskey, Miguel A. Otaduy, Ming C. Lin