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» Specifying interaction surfaces using interaction maps
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CGI
2006
IEEE
14 years 4 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
GRAPHICSINTERFACE
2007
13 years 11 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme
IUI
2005
ACM
14 years 3 months ago
Doubleshot: an interactive user-aided segmentation tool
In this paper, we describe an intelligent user interface designed for camera phones to allow mobile users to specify the object of interest in the scene simply by taking two pictu...
Tom Yeh, Trevor Darrell
ATAL
2010
Springer
13 years 11 months ago
Characterising and matching iterative and recursive agent interaction protocols
For an agent to intelligently use specifications of executable protocols, it is necessary that the agent can quickly and correctly assess the outcomes of that protocol if it is ex...
Tim Miller, Peter McBurney
AROBOTS
2008
90views more  AROBOTS 2008»
13 years 10 months ago
Controller design for human-robot interaction
Many robotics tasks require a robot to share the same workspace with humans. In such settings, it is important that the robot performs in such a way that does not cause distress t...
Eric Meisner, Volkan Isler, Jeff Trinkle