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» Spectral compression of mesh geometry
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IWDW
2009
Springer
14 years 1 months ago
Local Patch Blind Spectral Watermarking Method for 3D Graphics
In this paper, we propose a blind watermarking algorithm for 3D meshes. The proposed algorithm embeds spectral domain constraints in segmented patches. After aligning the 3D object...
Ming Luo, Kai Wang, Adrian G. Bors, Guillaume Lavo...
VRML
2003
ACM
14 years 17 days ago
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Martin Isenburg, Jack Snoeyink
PCM
2005
Springer
142views Multimedia» more  PCM 2005»
14 years 25 days ago
Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the tex...
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan...
ICIP
2002
IEEE
14 years 9 months ago
Multiresolution 3D mesh compression
In this paper, we propose an efficient low complexity compression scheme for densely sampled irregular 3D meshes. This scheme is based on 3D multiresolution analysis (3D Discrete ...
Frédéric Payan, Marc Antonini
CG
2007
Springer
13 years 7 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini