Partitioning is a fundamental operation on graphs. In this paper we briefly review the basic concepts of graph partitioning and its relationship to digital mesh processing. We als...
Abstract. Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most...
This paper advocates an implicit-surface representation of generic 3?D surfaces to take advantage of occluding edges in a very robust way. This lets us exploit silhouette constrai...
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...