Explicit surfaces, such as triangulations or wireframe models, have been extensively used to represent the deformable 3?D models that are used to fit 3?D point and 2?D silhouette ...
Non-rigid 3D shape correspondence is a fundamental and difficult problem. Most applications which require a correspondence rely on manually selected markers. Without user assistan...
Hao Zhang 0002, Alla Sheffer, Daniel Cohen-Or, Qua...
Abstract. We present a novel method for the segmentation of volumetric images, which is especially suitable for highly variable soft tissue structures. Core of the algorithm is a s...
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
The recent decade has seen the emergence of 3D meshes in industrial, medical and entertainment applications. Therefore, their intellectual property protection problem has attracted...