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WCNC
2010
IEEE
13 years 5 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
ACMACE
2008
ACM
13 years 9 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
MUM
2005
ACM
92views Multimedia» more  MUM 2005»
14 years 1 months ago
User experiences with mobile phone camera game interfaces
This paper presents the findings of a comparative study investigating different input interfaces for a mobile phone games application. A standard mobile phone joystick interface i...
Sam Bucolo, Mark Billinghurst, David Sickinger
ACMACE
2005
ACM
14 years 1 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
INFOCOM
2011
IEEE
12 years 11 months ago
Opportunistic spectrum access for mobile cognitive radios
—Cognitive radios (CRs) can mitigate the impending spectrum scarcity problem by utilizing their capability of accessing licensed spectrum bands opportunistically. While most exis...
Alexander W. Min, Kyu-Han Kim, Jatinder Pal Singh,...