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ICASSP
2011
IEEE
13 years 1 months ago
Pricing game and evolution dynamics for mobile video streaming
The recent developments of smart mobile phones and 3G networks enable users to enjoy video programs by subscribing to data plans. Due to phone-to-phone communication technologies ...
Wan-Yi Sabrina Lin, K. J. Ray Liu
AMEC
2004
Springer
14 years 3 months ago
A Budget-Balanced, Incentive-Compatible Scheme for Social Choice
Abstract. Many practical scenarios involve solving a social choice problem: a group of self-interested agents have to agree on an outcome that best fits their combined preferences...
Boi Faltings
HUC
2005
Springer
14 years 3 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
AICT
2006
IEEE
123views Communications» more  AICT 2006»
14 years 1 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
CIE
2005
Springer
13 years 9 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther