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CHI
2007
ACM
14 years 10 months ago
REXplorer: a mobile, pervasive spell-casting game for tourists
Rafael Ballagas, Sven G. Kratz, Jan O. Borchers, E...
SEAA
2008
IEEE
14 years 4 months ago
A Case Study in Software Product Lines - The Case of the Mobile Game Domain
Software Product Lines (SPL) processes are gradually being adopted by many companies in several domains. A particular domain where the adoption of such processes may bring relevan...
Leandro Marques Nascimento, Eduardo Santana de Alm...
GI
2009
Springer
13 years 7 months ago
Using Semantic UI Descriptions for Adaptive Mobile Games
: In recent years, mobile devices became more and more powerful, wireless Internet access is becoming standard. To support mobile applications adapting their User Interface to vari...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
HICSS
2007
IEEE
93views Biometrics» more  HICSS 2007»
14 years 4 months ago
Making Sense of Stories: the development of a new mobile computer game
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Patrick Stacey, Andrew Brown, Joe Nandhakumar
INFOCOM
2012
IEEE
12 years 2 days ago
Dynamic lookahead mechanism for conserving power in multi-player mobile games
—As the current generation of mobile smartphones become more powerful, they are being used to perform more resource intensive tasks making battery lifetime a major bottleneck. In...
Karthik Thirugnanam, Bhojan Anand, Jeena Sebastian...