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CHI
2006
ACM
14 years 10 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 3 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
PERVASIVE
2011
Springer
13 years 14 days ago
Text Text Revolution: A Game That Improves Text Entry on Mobile Touchscreen Keyboards
Mobile devices often utilize touchscreen keyboards for text input. However, due to the lack of tactile feedback and generally small key sizes, users often produce typing errors. Ke...
Dmitry Rudchenko, Tim Paek, Eric Badger
HUC
2010
Springer
13 years 10 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
GLOBECOM
2010
IEEE
13 years 7 months ago
A Controlled Coalitional Game for Wireless Connection Sharing and Bandwidth Allocation in Mobile Social Networks
Mobile social networks have been introduced as a new efficient (i.e., minimize resource usage) and effective (i.e., maximize the number of target recipients) way to disseminate con...
Dusit Niyato, Zhu Han, Walid Saad, Are Hjør...