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TCOM
2010
84views more  TCOM 2010»
13 years 4 months ago
On using transmission overhead efficiently for channel estimation in OFDM
The limited time available for acquiring the channel state in mobile broadband wireless communication systems makes it crucial to count with channel estimation methods that attain ...
Christian Oberli, María Constanza Estela, M...
WCNC
2010
IEEE
14 years 1 months ago
Network Selection in Heterogeneous Wireless Networks: Evolution with Incomplete Information
—Enabling users to connect to the best available network, dynamic network selection scheme is important for satisfying various quality of service (QoS) requirements, achieving se...
Kun Zhu, Dusit Niyato, Ping Wang
MHCI
2009
Springer
14 years 4 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
DAIS
2009
13 years 10 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
HT
2009
ACM
13 years 7 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl