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JUCS
2008
281views more  JUCS 2008»
13 years 7 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
JODL
2006
131views more  JODL 2006»
13 years 7 months ago
Keyframe-based video summarization using Delaunay clustering
Recent advances in technology have made tremendous amount of multimedia information available to the general population. An efficient way of dealing with this new development is t...
Padmavathi Mundur, Yong Rao, Yelena Yesha
MMS
2008
13 years 7 months ago
Semantic interactive image retrieval combining visual and conceptual content description
We address the challenge of semantic gap reduction for image retrieval through an improved SVM-based active relevance feedback framework, together with a hybrid visual and concept...
Marin Ferecatu, Nozha Boujemaa, Michel Crucianu
NLE
2008
77views more  NLE 2008»
13 years 7 months ago
Generating basic skills reports for low-skilled readers
We describe SkillSum, a Natural Language Generation (NLG) system that generates a personalised feedback report for someone who has just completed a screening assessment of their b...
Sandra Williams, Ehud Reiter
IAJIT
2007
90views more  IAJIT 2007»
13 years 7 months ago
Software Reuse for Mobile Robot Applications Through Analysis Patterns
: Software analysis pattern is an approach of software reuse which provides a way to reuse expertise that can be used across domains at early level of development. Developing softw...
Dayang N. A. Jawawi, Safaai Deris, Rosbi Mamat