How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Knowing the largest rate at which data can be sent on an end-to-end path such that the egress rate is equal to the ingress rate with high probability can be very practical when ch...
Although active networks have generated much debate in the research community, on the whole there has been little hard evidence to inform this debate. This paper aims to redress t...
This paper focuses on agent-based approach to study the relationship between the individual behavior of participants and the overall development of a virtual community, to help pe...
In this paper, we explore the use of a Gaussian posteriorgram based representation for unsupervised discovery of speech patterns. Compared with our previous work, the new approach...