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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ALGORITHMICA
2004
111views more  ALGORITHMICA 2004»
13 years 7 months ago
Non-Clairvoyant Scheduling for Minimizing Mean Slowdown
We consider the problem of scheduling dynamically arriving jobs in a non-clairvoyant setting, that is, when the size of a job in remains unknown until the job finishes execution. ...
Nikhil Bansal, Kedar Dhamdhere, Jochen Könema...
CEEMAS
2003
Springer
14 years 25 days ago
Regional Synchronization for Simultaneous Actions in Situated Multi-agent Systems
Agents of a multi-agent system (MAS) must synchronize whenever they want to perform simultaneous actions. In situated MASs, typically, the control over such synchronization is cent...
Danny Weyns, Tom Holvoet
CVPR
2004
IEEE
14 years 9 months ago
Radiometric Alignment of Image Sequences
Color values in an image are related to image irradiance by a nonlinear function called radiometric response function. Since this function depends on the aperture and the shutter ...
Seon Joo Kim, Marc Pollefeys
ISLPED
2009
ACM
184views Hardware» more  ISLPED 2009»
14 years 2 months ago
Online work maximization under a peak temperature constraint
Increasing power densities and the high cost of low thermal resistance packages and cooling solutions make it impractical to design processors for worst-case temperature scenarios...
Thidapat Chantem, Xiaobo Sharon Hu, Robert P. Dick