— We have simulated the implementation of 16-bit floating point instructions on a Pentium4 and PowerPC G4 and G5 to evaluate the performance impact of these instructions in embed...
Lionel Lacassagne, Daniel Etiemble, S. A. Ould Kab...
We present a system-level technique to analyze the impact of design optimizations on system-level timing dependencies. This technique enables us to speed up the design cycle by su...
We propose a new algorithm for solving Distributed Constraint Optimization Problems (DCOPs). Our algorithm, called DyBop, is based on branch and bound search with dynamic ordering ...
Redouane Ezzahir, Christian Bessiere, Imade Benela...
The requirement of tetrahedral mesh generation algorithm, which is a prerequisite of many soft tissue simulation methods, becomes very strict because of the real-time requirement ...
Action recognition is becoming an important component of many computer vision applications such as video surveillance, video indexing and browsing. However most of the space time ...