Sciweavers

2020 search results - page 162 / 404
» Speeding up Slicing
Sort
View
206
Voted
CAMP
2005
IEEE
15 years 8 months ago
16-bit Floating Point Instructions for Embedded Multimedia Applications
— We have simulated the implementation of 16-bit floating point instructions on a Pentium4 and PowerPC G4 and G5 to evaluate the performance impact of these instructions in embed...
Lionel Lacassagne, Daniel Etiemble, S. A. Ould Kab...
CODES
2008
IEEE
15 years 8 months ago
Slack analysis in the system design loop
We present a system-level technique to analyze the impact of design optimizations on system-level timing dependencies. This technique enables us to speed up the design cycle by su...
Girish Venkataramani, Seth Copen Goldstein
ECAI
2008
Springer
15 years 8 months ago
Dynamic Backtracking for Distributed Constraint Optimization
We propose a new algorithm for solving Distributed Constraint Optimization Problems (DCOPs). Our algorithm, called DyBop, is based on branch and bound search with dynamic ordering ...
Redouane Ezzahir, Christian Bessiere, Imade Benela...
ICAT
2007
IEEE
15 years 8 months ago
New Tetrahedral Mesh Generation Method based on Delaunay Criteria and Space Disassembling
The requirement of tetrahedral mesh generation algorithm, which is a prerequisite of many soft tissue simulation methods, becomes very strict because of the real-time requirement ...
Xiao Yu, Weitao Chen, Pengfei Huang, Sizhe Lv, Lix...
ESTIMEDIA
2008
Springer
15 years 8 months ago
Fast GPU-based space-time correlation for activity recognition in video sequences
Action recognition is becoming an important component of many computer vision applications such as video surveillance, video indexing and browsing. However most of the space time ...
Mahsan Rofouei, Maryam Moazeni, Majid Sarrafzadeh