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IEEECGIV
2005
IEEE
14 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
INFOCOM
2005
IEEE
14 years 3 months ago
Fast replication in content distribution overlays
— We present SPIDER – a system for fast replication or distribution of large content from a single source to multiple sites interconnected over Internet or via a private networ...
Samrat Ganguly, Akhilesh Saxena, Sudeept Bhatnagar...
INFOCOM
2005
IEEE
14 years 3 months ago
TCAM-based distributed parallel packet classification algorithm with range-matching solution
Packet Classification (PC) has been a critical data path function for many emerging networking applications. An interesting approach is the use of TCAM to achieve deterministic, hi...
Kai Zheng, Hao Che, Zhijun Wang, Bin Liu
ISCAS
2005
IEEE
133views Hardware» more  ISCAS 2005»
14 years 3 months ago
Multiobjective VLSI cell placement using distributed simulated evolution algorithm
— Simulated Evolution (SimE) is a sound stochastic approximation algorithm based on the principles of adaptation. If properly engineered it is possible for SimE to reach nearopti...
Sadiq M. Sait, Ali Mustafa Zaidi, Mustafa I. Ali
MMM
2005
Springer
167views Multimedia» more  MMM 2005»
14 years 3 months ago
A Framework for Sub-Window Shot Detection
Browsing a digital video library can be very tedious especially with an ever expanding collection of multimedia material. We present a novel framework for extracting sub-window sh...
Chuohao Yeo, Yongwei Zhu, Qibin Sun, Shih-Fu Chang