Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
— We present SPIDER – a system for fast replication or distribution of large content from a single source to multiple sites interconnected over Internet or via a private networ...
Packet Classification (PC) has been a critical data path function for many emerging networking applications. An interesting approach is the use of TCAM to achieve deterministic, hi...
— Simulated Evolution (SimE) is a sound stochastic approximation algorithm based on the principles of adaptation. If properly engineered it is possible for SimE to reach nearopti...
Browsing a digital video library can be very tedious especially with an ever expanding collection of multimedia material. We present a novel framework for extracting sub-window sh...