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GRAPHICSINTERFACE
2007
15 years 3 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
ICIP
2004
IEEE
16 years 3 months ago
Layered motion estimation and coding for fully scalable 3d wavelet video coding
This paper proposes a framework of scalable motion estimation and coding with the structure of multi-layers for 3D wavelet video coding. The motion representation consists of mult...
Ruiqin Xiong, Jizheng Xu, Feng Wu, Shipeng Li, Ya-...
CVPR
2005
IEEE
16 years 4 months ago
Bayesian Image Segmentation Using Wavelet-Based Priors
This paper introduces a formulation which allows using wavelet-based priors for image segmentation. This formulation can be used in supervised, unsupervised, or semisupervised mod...
Mário A. T. Figueiredo
CGF
2007
113views more  CGF 2007»
15 years 2 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
RT
2004
Springer
15 years 7 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke