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GRAPHICSINTERFACE
2007
13 years 10 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
ICIP
2004
IEEE
14 years 10 months ago
Layered motion estimation and coding for fully scalable 3d wavelet video coding
This paper proposes a framework of scalable motion estimation and coding with the structure of multi-layers for 3D wavelet video coding. The motion representation consists of mult...
Ruiqin Xiong, Jizheng Xu, Feng Wu, Shipeng Li, Ya-...
CVPR
2005
IEEE
14 years 10 months ago
Bayesian Image Segmentation Using Wavelet-Based Priors
This paper introduces a formulation which allows using wavelet-based priors for image segmentation. This formulation can be used in supervised, unsupervised, or semisupervised mod...
Mário A. T. Figueiredo
CGF
2007
113views more  CGF 2007»
13 years 8 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
RT
2004
Springer
14 years 1 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke