We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Unlike the conventional neural network theories and implementations, Huang et al. [Universal approximation using incremental constructive feedforward networks with random hidden n...
Thin plate splines are a well known entity of geometric design. They are defined as the minimizer of a variational problem whose differential operators approximate a simple notio...
We propose a unified data modeling approach that is equally applicable to supervised regression and classification applications, as well as to unsupervised probability density func...