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» Standardization of Face Image Sample Quality
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CGF
2010
111views more  CGF 2010»
13 years 7 months ago
Density-based Outlier Rejection in Monte Carlo Rendering
The problem of noise in Monte-Carlo rendering arising from estimator variance is well-known and well-studied. In this work, we concentrate on identifying individual light paths as...
Christopher DeCoro, Tim Weyrich, Szymon Rusinkiewi...
GRAPHICSINTERFACE
2004
13 years 9 months ago
Compressed Multisampling for Efficient Hardware Edge Antialiasing
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Philippe Beaudoin, Pierre Poulin
SI3D
2003
ACM
14 years 22 days ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
TIP
2010
255views more  TIP 2010»
13 years 2 months ago
Image Super-Resolution Via Sparse Representation
This paper presents a new approach to single-image superresolution, based on sparse signal representation. Research on image statistics suggests that image patches can be wellrepre...
Jianchao Yang, John Wright, Thomas S. Huang, Yi Ma
AMDO
2006
Springer
13 years 11 months ago
Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition
Abstract. Perceptual user interfaces are becoming important nowadays, because they offer a more natural interaction with the computer via speech recognition, haptics, computer visi...
Cristina Manresa-Yee, Xavier Varona, Francisco J. ...