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» Standardization of Game Based Learning Design
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TCIAIG
2010
13 years 2 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
VTC
2007
IEEE
138views Communications» more  VTC 2007»
14 years 1 months ago
Performance Evaluation of IEEE 802.11-based WLANs in Vehicular Scenarios
—Communication between cars can be exploited for various applications. Security enhancements as well as interactive games played by occupants of different cars are only two examp...
Matthias Wellens, Burkhard Westphal, Petri Mä...
ACISICIS
2008
IEEE
14 years 2 months ago
Lessons Learned from Implementing WS-Coordination and WS-AtomicTransaction
This paper presents the design and implementation of a transaction service that complies with the WS-Coordination and WS-AtomicTransaction standards. Such service builds upon XAct...
Ivan Silva Neto, Francisco Reverbel
CHI
2004
ACM
14 years 8 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
ICWL
2007
Springer
14 years 1 months ago
Language-Driven Development of Web-Based Learning Applications
In this paper we propose a language-driven approach for the high-level design of web-based learning applications. In our approach we define a domainspecific language that character...
José Luis Sierra, Baltasar Fernández...