In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
—Communication between cars can be exploited for various applications. Security enhancements as well as interactive games played by occupants of different cars are only two examp...
This paper presents the design and implementation of a transaction service that complies with the WS-Coordination and WS-AtomicTransaction standards. Such service builds upon XAct...
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
In this paper we propose a language-driven approach for the high-level design of web-based learning applications. In our approach we define a domainspecific language that character...