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» Standardization of Game Based Learning Design
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ACMACE
2004
ACM
14 years 29 days ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
WWW
2004
ACM
14 years 8 months ago
E-learning personalization based on itineraries and long-term navigational behavior
In this paper we describe a practical framework for studying the navigational behavior of the users of an e-learning environment integrated in a virtual campus. The students navig...
Enric Mor, Julià Minguillón
MSE
2003
IEEE
102views Hardware» more  MSE 2003»
14 years 24 days ago
Introducing The Concept Of Design Reuse Into Undergraduate Digital Design Curriculum
Intellectual property (IP) reuse based system design is becoming an industry standard recently. However, current educational system is not effective in the training of engineers ...
Gang Qu
GRAPHICSINTERFACE
2007
13 years 9 months ago
TwoStick: writing with a game controller
We report the design and evaluation of a novel game controller text entry method called TwoStick. The design is based on the review of previous work and several rounds of pilot te...
Thomas Költringer, Poika Isokoski, Thomas Gre...
HRI
2011
ACM
12 years 11 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...