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» Standardization of Game Based Learning Design
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ATAL
2009
Springer
14 years 2 months ago
Effective tag mechanisms for evolving cooperation
Certain observable features (tags), shared by a group of similar agents, can be used to signal intentions and can be effectively used to infer unobservable properties. Such infere...
Matthew Matlock, Sandip Sen
FLAIRS
1998
13 years 9 months ago
Analytical Design of Reinforcement Learning Tasks
Reinforcement learning (RL) problems constitute an important class of learning and control problems faced by artificial intelligence systems. In these problems, one is faced with ...
Robert E. Smith
CE
2007
113views more  CE 2007»
13 years 7 months ago
Research and development of web-based virtual online classroom
To build a web-based virtual learning environment depends on information technologies, concerns technology supporting learning methods and theories. A web-based virtual online cla...
Zongkai Yang, Qingtang Liu
WSC
2000
13 years 9 months ago
A strategic supply chain simulation model
In this paper, we describe a simulation game designed to quantify the benefits of an enterprise resource planning system coupled with the balanced scorecard framework in an extend...
James Ritchie-Dunham, Douglas J. Morrice, Judy E. ...
ROBOCUP
1999
Springer
122views Robotics» more  ROBOCUP 1999»
13 years 11 months ago
The RoboCup - NAIST
Abstract. To make a robot team perform a soccer game, various technologies must be developed. To date, we constructed a multi-sensor based mobile robot for robotic soccer research....
Takayuki Nakamura, Kazunori Terada, Hideaki Takeda...