Sciweavers

215 search results - page 33 / 43
» Standardization of Game Based Learning Design
Sort
View
IAT
2008
IEEE
14 years 2 months ago
Competency-Based Intelligent Curriculum Sequencing: Comparing Two Evolutionary Approaches
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Although semiautomatic to...
Luis de Marcos, Roberto Barchino, José-Javi...
IJCAI
2007
13 years 9 months ago
A Hybrid Ontology Directed Feedback Selection Algorithm for Supporting Creative Problem Solving Dialogues
We evaluate a new hybrid language processing approach designed for interactive applications that maintain an interaction with users over multiple turns. Specifically, we describe ...
Hao-Chuan Wang, Rohit Kumar, Carolyn Penstein Ros&...
AUSAI
2003
Springer
14 years 23 days ago
Choosing Learning Algorithms Using Sign Tests with High Replicability
An important task in machine learning is determining which learning algorithm works best for a given data set. When the amount of data is small the same data needs to be used repea...
Remco R. Bouckaert
AOSD
2007
ACM
13 years 11 months ago
Fully abstract semantics of additive aspects by translation
stract Semantics of Additive Aspects by Translation S. B. Sanjabi C.-H. L. Ong Oxford University Computing Laboratory We study the denotational semantics of an aspect calculus by ...
S. B. Sanjabi, C.-H. Luke Ong
STOC
2006
ACM
170views Algorithms» more  STOC 2006»
14 years 7 months ago
Hardness of approximate two-level logic minimization and PAC learning with membership queries
Producing a small DNF expression consistent with given data is a classical problem in computer science that occurs in a number of forms and has numerous applications. We consider ...
Vitaly Feldman