The problem of multibody motion segmentation is an important and challenging issue in computer vision. In this paper, a novel segmentation technique based on simulated annealing (...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
This paper investigates the automatic analysis and segmentation of meetings. A meeting is analysed in terms of individual behaviours and group interactions, in order to decompose e...
Abstract— This paper presents a generalized Model Predictive Direct Torque Control scheme with an extended horizon, which is composed of multiple hinges (groups of switch transit...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debugging a program is time consuming and is a continuous cycle of code modification an...