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SPEECH
2002
112views more  SPEECH 2002»
13 years 9 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
PKC
2009
Springer
210views Cryptology» more  PKC 2009»
14 years 10 months ago
Controlling Access to an Oblivious Database Using Stateful Anonymous Credentials
In this work, we consider the task of allowing a content provider to enforce complex access control policies on oblivious protocols conducted with anonymous users. As our primary ...
Scott E. Coull, Matthew Green, Susan Hohenberger
MOBISYS
2009
ACM
14 years 10 months ago
A framework of energy efficient mobile sensing for automatic user state recognition
Urban sensing, participatory sensing, and user activity recognition can provide rich contextual information for mobile applications such as social networking and location-based se...
Yi Wang, Jialiu Lin, Murali Annavaram, Quinn Jacob...
NIPS
2007
13 years 11 months ago
A neural network implementing optimal state estimation based on dynamic spike train decoding
It is becoming increasingly evident that organisms acting in uncertain dynamical environments often employ exact or approximate Bayesian statistical calculations in order to conti...
Omer Bobrowski, Ron Meir, Shy Shoham, Yonina C. El...
SIGSOFT
2006
ACM
14 years 11 months ago
Scenarios, goals, and state machines: a win-win partnership for model synthesis
Models are increasingly recognized as an effective means for elaborating requirements and exploring designs. For complex systems, model building is far from an easy task. Efforts ...
Christophe Damas, Bernard Lambeau, Axel van Lamswe...