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TCIAIG
2010
14 years 10 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
CHI
2011
ACM
14 years 7 months ago
Identifying emotional states using keystroke dynamics
The ability to recognize emotions is an important part of building intelligent computers. Emotionally-aware systems would have a rich context from which to make appropriate decisi...
Clayton Epp, Michael Lippold, Regan L. Mandryk
139
Voted
ICWE
2011
Springer
14 years 6 months ago
Formal Modeling of RESTful Systems Using Finite-State Machines
Representational State Transfer (REST), as an architectural style for distributed hypermedia systems, enables scalable operation of the World Wide Web (WWW) and is the foundation f...
Ivan Zuzak, Ivan Budiselic, Goran Delac
107
Voted
ICSE
2004
IEEE-ACM
16 years 3 months ago
Extending the Representational State Transfer (REST) Architectural Style for Decentralized Systems
Because it takes time and trust to establish agreement, traditional consensus-based architectural styles cannot safely accommodate resources that change faster than it takes to tr...
Rohit Khare, Richard N. Taylor
133
Voted
ICRA
2009
IEEE
121views Robotics» more  ICRA 2009»
15 years 10 months ago
Learning sequential visual attention control through dynamic state space discretization
² Similar to humans and primates, artificial creatures like robots are limited in terms of allocation of their resources to huge sensory and perceptual information. Serial process...
Ali Borji, Majid Nili Ahmadabadi, Babak Nadjar Ara...