If one possesses a model of a controlled deterministic system, then from any state, one may consider the set of all possible reachable states starting from that state and using any...
Previous work suggests that reminding a conversational partner of mutually known information depends on the conversants' attentional state, their resource limits and the reso...
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
A fundamental problem for case-based reasoning systems is how to select relevant prior cases. Numerous strategies have been developed for determining the similarity of prior cases,...
The variety of design artifacts (models) produced in a model-driven design process results in an intricate relationship between requirements and the various models. This paper prop...