Geometric structure of a scene can be reconstructed using many methods. In recent years, two prominent approaches have been digital photogrammetric analysis using passive stereo i...
Prudhvi Gurram, Stephen Lach, Eli Saber, Harvey E....
In the last decade, a great deal of work has been devoted to the elaboration of a sampling theory for smooth surfaces. The goal was to ensure a good reconstruction of a given surf...
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
We develop cache-oblivious data structures for orthogonal range searching, the problem of finding all T points in a set of N points in Êd lying in a query hyper-rectangle. Cache...
Pankaj K. Agarwal, Lars Arge, Andrew Danner, Bryan...
The best known upper bound on the number of topological changes in the Delaunay triangulation of a set of moving points in R2 is (nearly) cubic, even if each point is moving with ...
Pankaj K. Agarwal, Jie Gao, Leonidas J. Guibas, Ha...