We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Abstract. This paper presents a new Bayesian approach to the problem of finding correspondences of moving objects in a multiple calibrated camera environment. Moving objects are d...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
We propose an algorithm that performs registration of large sets of unstructured point clouds of moving and deforming objects without computing correspondences. Given as input a s...
and logic defined on certain types of abstract spaces and how that intimate relationship might be exploited when applied in computational linguistics. It is also about an approach ...
Two long-open problems have been solved: (1) every sufficiently large planar point set in general position contains the vertices of an empty hexagon; (2) every finite collection o...