In this paper, we resolve the smoothed and approximative complexity of low-rank quasi-concave minimization, providing both upper and lower bounds. As an upper bound, we provide th...
Abstract— A number of conceptually simple but behaviorrich “inverted pendulum” humanoid models have greatly enhanced the understanding and analytical insight of humanoid dyna...
The modelling or reconstruction of buildings has two aspects – on the one hand we need a data structure and the associated geometric information, and on the other hand we need a...
Christopher M. Gold, Rebecca O. C. Tse, Hugo Ledou...
Conventional wide-area video surveillance systems use a network of fixed cameras positioned close to locations of interest. We describe an alternative and flexible approach to w...
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...