In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Abstract. This paper addresses the problem of self-calibration and motion recovery for turntable sequences. Previous works exploited silhouette correspondences induced by epipolar ...
This paper describes new methods for maintaining a point-location data structure for a dynamically changing monotone subdivision S. The main approach is based on the maintenance of...
We present computational techniques for automatically generating algebraic (polynomial equality) invariants for algebraic hybrid systems. Such systems involve ordinary differentia...
Planar point location is among the most fundamental search problems in computational geometry. Although this problem has been heavily studied from the perspective of worst-case que...
Sunil Arya, Siu-Wing Cheng, David M. Mount, Ramesh...