The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
Abstract. We describe a set of preliminary experiments to evolve spiking neural controllers for a vision-based mobile robot. All the evolutionary experiments are carried out on phy...
A data-driven approach can be fruitfully used in the speci cation and automatic generation of data-intensive Web applications, i.e., applications which make large amounts of data ...
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...