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IJCV
2008
173views more  IJCV 2008»
13 years 11 months ago
Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches be...
Julien Pilet, Vincent Lepetit, Pascal Fua
CGF
2007
113views more  CGF 2007»
13 years 11 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
PAMI
2006
137views more  PAMI 2006»
13 years 10 months ago
Meticulously Detailed Eye Region Model and Its Application to Analysis of Facial Images
We propose a system that is capable of detailed analysis of eye region images in terms of the position of the iris, degree of eyelid opening, and the shape, complexity, and texture...
Tsuyoshi Moriyama, Takeo Kanade, Jing Xiao, Jeffre...
JRTIP
2007
109views more  JRTIP 2007»
13 years 10 months ago
Robust GPU-assisted camera tracking using free-form surface models
We propose a marker-less model-based camera tracking approach, which makes use of GPU-assisted analysis-by-synthesis methods on a very wide field of view (e.g. fish-eye) camera. ...
Kevin Köser, Bogumil Bartczak, Reinhard Koch
EGH
2010
Springer
13 years 9 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson