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SIGGRAPH
1999
ACM
14 years 3 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
TVCG
2012
191views Hardware» more  TVCG 2012»
12 years 1 months ago
Facial Performance Transfer via Deformable Models and Parametric Correspondence
—The issue of transferring facial performance from one person’s face to another’s has been an area of interest for the movie industry and the computer graphics community for ...
Akshay Asthana, Miles de la Hunty, Abhinav Dhall, ...
ICCV
2009
IEEE
3166views Computer Vision» more  ICCV 2009»
15 years 2 months ago
Detection and Removal of Chromatic Moving Shadows in Surveillance Scenarios
Segmentation in the surveillance domain has to deal with shadows to avoid distortions when detecting moving objects. Most segmentation approaches dealing with shadow detection are ...
Ivan Huerta, Michael Holte, Thomas Moeslund, and J...
CVPR
2008
IEEE
15 years 27 days ago
Precise detailed detection of faces and facial features
Face detection has advanced dramatically over the past three decades. Algorithms can now quite reliably detect faces in clutter in or near real time. However, much still needs to ...
Liya Ding, Aleix M. Martínez
ICCV
2005
IEEE
15 years 24 days ago
Class-Specific Material Categorisation
Although a considerable amount of work has been published on material classification, relatively little of it studies situations with considerable variation within each class. Man...
Barbara Caputo, Eric Hayman, P. Mallikarjuna