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ICPR
2010
IEEE
13 years 10 months ago
Near-Regular BTF Texture Model
—In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both ...
Michael Haindl, Martin Hatka
GAMEON
2003
13 years 9 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
IJCV
2006
116views more  IJCV 2006»
13 years 8 months ago
Structure-Texture Image Decomposition - Modeling, Algorithms, and Parameter Selection
This paper explores various aspects of the image decomposition problem using modern variational techniques. We aim at splitting an original image f into two components u and v, whe...
Jean-François Aujol, Guy Gilboa, Tony F. Ch...
JCIT
2008
96views more  JCIT 2008»
13 years 8 months ago
An Intelligent Model and Its Implementation of Search Engine
Intelligence of humankind mostly includes five parts: the observing ability, the memory ability, the practice ability, the thought ability, the imagining ability, etc.. In this pa...
Yajun Du, Haiming Li
MVA
2008
13 years 8 months ago
Retrieving articulated 3-D models using medial surfaces
Abstract We consider the use of medial surfaces to represent symmetries of 3-D objects. This allows for a qualitative abstraction based on a directed acyclic graph of components an...
Kaleem Siddiqi, Juan Zhang, Diego Macrini, Ali Sho...