This paper describes techniques for fusing the output of multiple cues to robustly and accurately segment foreground objects from the background in image sequences. Two different m...
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
This paper addresses the recovery of face models from stereo pairs of images in the presence of foreign-body occlusions. In the proposed approach, a 3D morphable model (3DMM) for f...
We present a simple and practical approach for segmenting un-occluded items in a scene by actively casting shadows. By ’items’, we refer to objects (or part of objects) enclose...
Tze Ki Koh, Amit K. Agrawal, Ramesh Raskar, Steve ...
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...