We present techniques for rendering and animation of realistic scenes by analyzing and training on short video sequences. This work extends the new paradigm for computer animation...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
We consider the problem of detecting object contours in natural images. In many cases, local luminance changes turn out to be stronger in textured areas than on object contours. Th...
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...