Voxel Coloring has become a popular technique for reconstructing a 3D scene from a set of 2D images. While many different variants of this technique exist, all rely on a test to d...
Mark R. Stevens, W. Bruce Culbertson, Thomas Malzb...
This paper describes the design and implementation of an algorithm for improving the performance of stereo vision in environments presenting repetitive patterns or regions with re...
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
In this paper, we present a monocular camera based terrain classification scheme. The uniqueness of the proposed scheme is that it inherently incorporates spatial smoothness while...
We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, connective tissue and skin layer. Our aim is to simulate relevant facial animatio...