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» Steganalyzing Texture Images
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PG
2003
IEEE
14 years 3 months ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
ICCV
1999
IEEE
14 years 2 months ago
Geodesic Active Regions for Supervised Texture Segmentation
This paper presents a novel variational method for supervised texture segmentation. The textured feature space is generated by filtering the given textured images using isotropic ...
Nikos Paragios, Rachid Deriche
PRL
2007
145views more  PRL 2007»
13 years 9 months ago
Multiple color texture map fusion for 3D models
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Robert B. Fisher, Alexander Agath...
WSCG
2001
97views more  WSCG 2001»
13 years 11 months ago
A Non-Hierarchical Procedure for Re-Synthesis of Complex Textures
A procedure is described for synthesizing an image with the same texture as a given input image. To achieve this, the output image is built up by successively adding pixels select...
Paul Harrison
CVPR
2009
IEEE
15 years 4 months ago
Learning Mixed Templates for Object Recognition
This article proposes a method for learning object templates composed of local sketches and local textures, and investigates the relative importance of the sketches and textures ...
Haifeng Gong, Song Chun Zhu, Ying Nian Wu, Zhangzh...