In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
In this paper, we are concerned with the modeling of motion between frames of a video sequence. Typically, it is not possible to represent the motion between frames by a single mod...
We propose a new distance measure for face recognition and human gait recognition. Each probe image (a face image or an average human silhouette image) is represented as a set of ...
Level set methods have been widely used in image processing and computer vision. In conventional level set formulations, the level set function typically develops irregularities du...
Chunming Li, Chenyang Xu, Changfeng Gui, Martin D....
Motivated by applications to sensor networks and privacy preserving databases, we consider the problem of functional compression. The objective is to separately compress possibly c...