Sciweavers

239 search results - page 38 / 48
» Stereo Vision for View Synthesis
Sort
View
ISVC
2005
Springer
14 years 3 months ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...
SIGGRAPH
1993
ACM
14 years 1 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
ICPR
2006
IEEE
14 years 11 months ago
Configuring Mixed Reality Environment
We present a practical framework for registering a Mixed Reality(MR) environment of an arbitrary number of agents. Each agent consist of a head mounted display (HMD), which consis...
Imran N. Junejo, Xiaochun Cao, Hassan Foroosh
SMILE
1998
Springer
14 years 2 months ago
Tensor Embedding of the Fundamental Matrix
We revisit the bilinear matching constraint between two perspective views of a 3D scene. Our objective is to represent the constraint in the same manner and form as the trilinear ...
Shai Avidan, Amnon Shashua
SCALESPACE
2007
Springer
14 years 3 months ago
Non-negative Sparse Modeling of Textures
This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the varianc...
Gabriel Peyré