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COCO
2008
Springer
129views Algorithms» more  COCO 2008»
13 years 9 months ago
Constraint Logic: A Uniform Framework for Modeling Computation as Games
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
Erik D. Demaine, Robert A. Hearn
LICS
1999
IEEE
13 years 12 months ago
Concurrent Games and Full Completeness
A new concurrent form of game semantics is introduced. This overcomes the problems which had arisen with previous, sequential forms of game semantics in modelling Linear Logic. It...
Samson Abramsky, Paul-André Melliès
AAAI
2011
12 years 7 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
AAAI
2012
11 years 10 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
FORMATS
2006
Springer
13 years 11 months ago
Timed Alternating-Time Temporal Logic
We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL b...
Thomas A. Henzinger, Vinayak S. Prabhu