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AGI
2008
13 years 10 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
IANDC
2006
113views more  IANDC 2006»
13 years 9 months ago
Automata and fixed point logic: A coalgebraic perspective
This paper generalizes existing connections between automata and logic to a coalgestraction level. Let F : Set Set be a standard functor that preserves weak pullbacks. We introdu...
Yde Venema
JANCL
2007
115views more  JANCL 2007»
13 years 9 months ago
A logical characterisation of qualitative coalitional games
Qualitative coalitional games (QCGs) were introduced as abstract formal models of goal-oriented cooperative systems. A QCG is a game in which each agent is assumed to have some goa...
Paul E. Dunne, Wiebe van der Hoek, Michael Wooldri...
ATAL
2004
Springer
14 years 2 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
DIMACS
1996
13 years 10 months ago
Easier Ways to Win Logical Games
in Structure'95. 14] R. Fagin. Easier ways to win logical games. In Proc. DIMACS Workshop on Descriptive Complexity and Finite Models, AMS 1997. 15] R. Fagin, L. Stockmeyer, M...
Ronald Fagin