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ATAL
2009
Springer
14 years 3 months ago
A demonstration of the Polaris poker system
Poker games provide a useful testbed for modern Artificial Intelligence techniques. Unlike many classical game domains such as chess and checkers, poker includes elements of impe...
Michael H. Bowling, Nicholas Abou Risk, Nolan Bard...
CG
2004
Springer
14 years 2 months ago
Searching over Metapositions in Kriegspiel
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player h...
Andrea Bolognesi, Paolo Ciancarini
AAAI
2008
13 years 11 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
TLCA
2009
Springer
14 years 3 months ago
On the Meaning of Logical Completeness
G¨odel’s completeness theorem is concerned with provability, while Girard’s theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proo...
Michele Basaldella, Kazushige Terui
ICASSP
2011
IEEE
13 years 23 days ago
Factor graph-based structural equilibria in dynamical games
Correlated equilibria are a generalization of Nash equilibria that permit agents to act in a correlated manner and can therefore, model learning in games. In this paper we define...
Liming Wang, Vikram Krishnamurthy, Dan Schonfeld