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ATAL
2010
Springer
13 years 9 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
FLAIRS
2006
13 years 9 months ago
Clue Deduction: Professor Plum Teaches Logic
In this paper, we describe curricular materials that use the game of Clue to teach basic concepts of propositional logic. While there are many ways of teaching concepts of logic, ...
Todd W. Neller, Zdravko Markov, Ingrid Russell
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 2 months ago
Equilibria of Dynamic Games with Many Players: Existence, Approximation, and Market Structure
In this paper we study stochastic dynamic games with many players that are relevant for a wide range of social, economic, and engineering applications. The standard solution conce...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...
CAV
2005
Springer
133views Hardware» more  CAV 2005»
14 years 1 months ago
On Statistical Model Checking of Stochastic Systems
Statistical methods to model check stochastic systems have been, thus far, developed only for a sublogic of continuous stochastic logic (CSL) that does not have steady state operat...
Koushik Sen, Mahesh Viswanathan, Gul Agha
ICCBR
2010
Springer
13 years 11 months ago
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...