A game semantics of the (−−∗, →)-fragment of the logic of bunched implications, BI, is presented. To date, categorical models of BI have been restricted to two kinds: funct...
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
Few existing argumentation frameworks are designed to deal with probabilistic knowledge, and none are designed to represent possibilistic knowledge, making them unsuitable for man...
Abstract— We study the problem of designing control strategies for nondeterministic transitions systems enforcing the satisfaction of Linear Temporal Logic (LTL) formulas over th...
We solve a longstanding problem by providing a denotational model for nondeterministic programs that identifies two programs iff they have the same range of possible behaviours. W...