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ICALP
2009
Springer
14 years 8 months ago
Reachability in Stochastic Timed Games
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-...
Patricia Bouyer, Vojtech Forejt
AAAI
2006
13 years 9 months ago
On the Difficulty of Achieving Equilibrium in Interactive POMDPs
We analyze the asymptotic behavior of agents engaged in an infinite horizon partially observable stochastic game as formalized by the interactive POMDP framework. We show that whe...
Prashant Doshi, Piotr J. Gmytrasiewicz
FSTTCS
2010
Springer
13 years 5 months ago
Playing in stochastic environment: from multi-armed bandits to two-player games
Given a zero-sum infinite game we examine the question if players have optimal memoryless deterministic strategies. It turns out that under some general conditions the problem for...
Wieslaw Zielonka
ORL
2006
72views more  ORL 2006»
13 years 7 months ago
A note on two-person zero-sum communicating stochastic games
For undiscounted two-person zero-sum communicating stochastic games with finite state and action spaces, a solution procedure is proposed that exploits the communication property,...
Zeynep Müge Avsar, Melike Baykal-Gursoy
IAJIT
2006
225views more  IAJIT 2006»
13 years 7 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner