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ICC
2009
IEEE
127views Communications» more  ICC 2009»
14 years 2 months ago
Security Games with Incomplete Information
—We study two-player security games which can be viewed as sequences of nonzero-sum matrix games where at each stage of the iterations the players make imperfect observations of ...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar
ICC
2008
IEEE
136views Communications» more  ICC 2008»
14 years 2 months ago
A Game-Theoretic Framework for Interference Management through Cognitive Sensing
A game theoretic framework is developed in this paper to facilitate inter-cell interference management through cognitive sensing distributively performed by mobile stations (MSs)....
Yingda Chen, Koon Hoo Teo, Shalinee Kishore, Jinyu...
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
SOFSEM
2007
Springer
14 years 1 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
ECAI
2004
Springer
14 years 1 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz