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» Stochastic Game Logic
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126
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CVIU
2004
94views more  CVIU 2004»
15 years 3 months ago
Video-based event recognition: activity representation and probabilistic recognition methods
We present a new representation and recognition method for human activities. An activity is considered to be composed of action threads, each thread being executed by a single act...
Somboon Hongeng, Ramakant Nevatia, François...
LORI
2009
Springer
15 years 10 months ago
An Update Operator for Strategic Ability
Coalition Logic does not explicitly talk about the effects of a coalitional move on the strategic ability of the remaining players, while in Game Theory reasoning patterns involvi...
Paolo Turrini, Jan Broersen, Rosja Mastop, John-Ju...
167
Voted
BIRTHDAY
2008
Springer
15 years 6 months ago
Church's Problem and a Tour through Automata Theory
Abstract. Church's Problem, stated fifty years ago, asks for a finitestate machine that realizes the transformation of an infinite sequence into an infinite sequence such tha...
Wolfgang Thomas
KI
2008
Springer
15 years 2 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
ACSC
2004
IEEE
15 years 7 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick