Sciweavers

204 search results - page 27 / 41
» Stochastic Games
Sort
View
ML
2006
ACM
13 years 6 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
GLOBECOM
2008
IEEE
14 years 1 months ago
Game Theoretic Rate Adaptation for Spectrum-Overlay Cognitive Radio Networks
— We consider the issue of fair share of the spectrum opportunity for the case of spectrum-overlay cognitive radio networks. Owing to the decentralized nature of the network, we ...
Laxminarayana S. Pillutla, Vikram Krishnamurthy
ICC
2007
IEEE
217views Communications» more  ICC 2007»
14 years 1 months ago
Decentralized Activation in a ZigBee-enabled Unattended Ground Sensor Network: A Correlated Equilibrium Game Theoretic Analysis
Abstract— We describe a decentralized learning-based activation algorithm for a ZigBee-enabled unattended ground sensor network. Sensor nodes learn to monitor their environment i...
Michael Maskery, Vikram Krishnamurthy
CDC
2009
IEEE
166views Control Systems» more  CDC 2009»
13 years 11 months ago
Idempotent method for dynamic games and complexity reduction in min-max expansions
— In recent years, idempotent methods (specifically, max-plus methods) have been developed for solution of nonlinear control problems. It was thought that idempotent linearity o...
William M. McEneaney
ATAL
2010
Springer
13 years 7 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron