We present a performance-based methodology for designing a high-bandwidth radar application on commodity platforms. Unlike many real-time systems, our approach works for commodity...
Dong-In Kang, Richard Gerber, Leana Golubchik, Jef...
We discuss an idea for collecting data in a relatively efficient manner. Our point of view is Bayesian and information-theoretic: on any given trial, we want to adaptively choose...
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
This paper describes a new learning by example mechanism and its application for digital circuit design automation. This mechanism uses finite state machines to represent the infer...
In this paper a typology is introduced for interorganisational control mechanisms for network organisations. We also show how the design and analysis of such inter-organisational ...